Author Archive for BP

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BP Needs Knowledge

Hey hey. I’ve been creating some stages lately (two, neither are finished, both are awesome). I got a question for anyone who knows: How could I change the framerate of a stage’s animation? Both stages I’m working on are going to have 2-D animations that would be a whole lot easier to do if I could slow it down.

Second question: How do I make a stage’s animation loop? This, I need for obvious reasons.

Don’t leave me hangin’ if you can help me out! What’s in it for you? I could… stick your name in one of the stages as a secret easter egg, or something… and fill it up with blue rupees

Ah! Doorknob! I mean…

Flint! Now, if I said I made a Flint hack you’d probably think, Snake, or Captain Falcon. No one else in Brawl has the capacity for Flint’s manliness. Well you’re wrong! With a little bit of extra vertex care, Ike can be just as manly. Why Ike? Well, I wanted Flint to wave around a long plank that makes big crashing noises. Like Ike’s sword.
Continue reading ‘Ah! Doorknob! I mean…’

Well I’m outta here

Heh! Only for a month. I’m going to the California Summer School of the Arts at CalArts for some rigorous courses in digital art. When I get back, well… I should be a lot better at what I do. There are ethernet ports in the dorms there, but I doubt I’ll have the time to work on whatever vertex hack I decide on next; I only get Sundays off (this is pr0 stuff, no fooling around).

So, yeah, just a little announcement as to what I’m going to be up to for a month so shortly after announcing my return… as a consolation here’s a huge poster I made concerning two game companies I hold near and dear. It’s seriously huge, click it for proof.

One of the things I had to do was produce something that can hang in the student gallery at the school, and this is it. It’s supposed to represent me and my tastes, hence the massive biases and contradictions to reality; Mike Jones, Ness AND Kumatora in, but no Donkey Kong? Baby Bonnie Hood instead of Felicia, or another Darkstalkers character who hasn’t had attention since the series? Gene??? Well, love it or hate it. In my defense I could have put Dhalsim or Akuma instead of Chun-Li. If I truly didn’t care and just wanted to draw a bunch of game heroes I like, X, Amaterasu and Arthur wouldn’t be there, Red’s backup would include a Politoed and a Rotom, and Blade Master Alastor would be in there.

So here’s hoping one of my roomies is a photographer named Frank. Peace out.

For me, the day Bison graces our Stack Smash is the most important day of Ganondorf’s life. But for you…

It’s Tuesday.

Hey dudes. As I promised before, I’m back and I’m jumping on the modeling bandwagon. I hope to be somewhat prolific with these, and I’ll be doing all my own textures. So here’s the great gruff dictator of Shadaloo in the hulking Ganondorfian flesh.
Continue reading ‘For me, the day Bison graces our Stack Smash is the most important day of Ganondorf’s life. But for you…’

Hello.

It’s-a me, BP. This update is just to let you know, I updated the hacks list/roster page/download place. And, luckily, most of them actually have downloads this time. And you can finally get Fox McClown, Hulk Davidson and Dr. Horrible (though I think I must have accidentally deleted his red, end-of-movie costume).

I don’t have any new textures (or model hacks) to show you (yet) but all the work I had to do to update the hacks list… should prove that I still care. I’ll be making head-burstingly insane texture hacks again before you know it.

Also, while I agree that a place like BrawlVault is perfectly sensible as a place you can go to find links to textures more easily, I do not get the fucking point of linking to BrawlVault from Stack Smash.

Look, a Brawl hack on Stack Smash. *clicks download*
Look, a Brawl hack on Brawl Vault. *clicks download*
Look, the name of a Brawl Hack on MediaFire. *clicks download*
Look, a “sign up for MediaFire pro or wait one minute” page. *waits one minute*
Look, the download button. *clicks download*
Look, a message asking where I want to save this file. *clicks save* *waits for the download to finish*
What the HELL, man. A banal process like this is an insult to everyone who even has to think about it! So instead of that I just linked the downloads from the list directly to the MediaFire/MegaUpload/whatever page. In the end I can only remove the second step, but my fellow satellite users will probably appreciate that…

Also, please don’t make a joke about British Petroleum. I’ve heard enough of them and they’re almost as terrible as the problem itself.

DAAAAAAAAAAAAAAAVIDSON IS IN THE HOUUUUSE

HULK DAVIDSON IS BOOOOOORN TA BE WIIIIIIIILD eheheheh.

Repeat times five hundred.

Continue reading ‘DAAAAAAAAAAAAAAAVIDSON IS IN THE HOUUUUSE’

BP is not technical: Episode III: This time it’s an entire game

This is more or less a plug for a new site I just founded half a minute ago that will hopefully start being dedicated to hacking Tatsunoko vs. Capcom. But, rather than textures, the main focus is…
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No Balloon Animals, Final Circus

Fox McClown only. Yeah, I couldn’t believe it either.

Continue reading ‘No Balloon Animals, Final Circus’

Let’s climb some space!

Remember when I asked to have the Ice Climbers’ hammers’ heads removed? Well here’s what that was for:

Continue reading ‘Let’s climb some space!’

The perfect plan

Once upon a time, Capcom was like “yo we’re gonna make this cool game for the Nintendo about a robot.” So they made the game, it was cool. They made music for it, that was cool. But when it came time to sell it, they forgot something…

Continue reading ‘The perfect plan’