I made a nice page to house all these Super Smash Land stage ports over at www.lakora.us/brawl/smashland/. The only stage out of the 9 that’s been changed since last year is the Dr. Wily stage (fixed the spawn points), but they all now have versions without the black border. Pick whichever ones you like.
After beating Tails’ Adventure for the Game Gear, I whipped up this quick 2D stage. The fire in the background is animated, but unfortunately I can’t make a video. Since I can’t play Brawl on my broken Wii anymore, I have to test stages in Dolphin – and that means I can’t make recordings with my DVD recorder.
But don’t worry – when I get a Wii U, I’ll be able to make videos of any new stages I might come up with. (From what I hear, Smash Stack works just fine on Wii U, but you have to insert the card when it’s in Wii mode or it’ll delete the file. I’m looking forward to playing P:M again!)
Another Sonic Advance stage. Although I failed to make the texture animations and texture patterns, the stage still came out DECENT looking to me. Most of my Sonic stages aren’t balanced so I tryed to make this one a bit more balanced for competitive players. It’s somewhat like Frigate Orpheon in a a broad sense. The 2 squares on the sides of the stage move in and out of view. Like the platforms on the sides do in the Frigate Orpheon stage. So if you stay on them too long they will bring you into the death boundarys on the sides of the stage. However they don’t just kill you. They provide an alternate way back onto the stage because they have ledgs. So you can grab on to one of those intsead of having to go back to the stage.