A collaboration between me and Iwvi from the Infinite Smash Team.
Continue reading ‘Toon Ezio’
A Brawl stage based on the 12th level of Lemmings, simply titled “Patience”.
Continue reading ‘Lemmings!’
Angel Island Zone from Sonic Advance 1. This was a stage requested by….um….I forgot, well his name isn’t “I forgot”. I mean I forgot his name lol. This stage also requires you to tech to stay alive and the moving platform in the middle TROLLS so hard. If you fall under it most likely you won’t be coming back lol….you’ll see what I mean in the video. But anyway yeah it goes over Battlefield with no rel.
And goes over The Temple with the rel.
Here’s a very simple stage that takes place just in front of the Wuhu Island courtyard. (I’m also working on a custom stage from Lemmings, which will be posted in the next few days.)
Continue reading ‘Untitled Wuhu Island stage’
The Brawl Stage Image Generator can take in an input image and convert it to a Brawl MenSelmapMark image using ImageMagick.
Continue reading ‘BSIC: a program to automatically create MenSelmapMark images’
This is a stage just for having fun. The more you tech,the longer you will survive.
Goes over battlefield with no rel. Goes over Hanenbow with the rel. Continue reading ‘Sonic Advance 3: Toy Kingdom’
At its core, this program is made for making BRSTM files. But it does things that, to my knowledge, no other BRSTM conversion program has done yet. Most importantly, it lets you process many files at once.
Continue reading ‘BRSTM Converter’
I did the boss zone from sonic advance 2 sooo I tryed to do the one from sonic advance 1. This stage operates like Bridge of Eldin.
The middle of the stage falls creating a hole equal to the size of the one on the Bridge of Eldin stage. When Eggman passes by the first time that is your signal that it is about to fall. You have about 5 seconds to react. Eggman also flys by when the middle of the stage is about to rise up again,making the stage completely flat again. This is your signal that it will come back and you have about 5 seconds again to react (Incase your under the stage or planking or something like that). This process continues, no matter how long the match is.
Goes over battlefield with no rel and Bridge of Eldin with the rel.
I took full advantage of the 2D models I had
when I was making this stage. All the ghosts are 2D. Theannoying part was getting the textures for them though.
Goes over Luigi’s Mansion with the rel. Goes goes over battlefield without the rel.
Video here:www.youtube.com/watch?v=F5tYS53bChI
Download here:www.mediafire.com/folder/c8ooc5ywpu59b/Super%20Mario%20Advance%202%3AGhost%20House
An edit of Mewtwo2000’s Venom stage from over two years ago.
Continue reading ‘Slight alterations to Mewtwo2000’s Venom’
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