BRSTM Converter

At its core, this program is made for making BRSTM files. But it does things that, to my knowledge, no other BRSTM conversion program has done yet. Most importantly, it lets you process many files at once.

Other features:

  • options for adjusting volume
  • options for reducing sample rate and converting to mono (both of which reduce file size)
  • With the help of external programs, many possible input formats are supported:
    • anything supported by SoX (including MP3)
    • anything supported by vgmstream (including many GameCube/Wii music files) – loop points will be preserved
    • VGM dumps! (often used for Sega games) – loop points will be preserved
  • Loop points for normally non-looping songs (MP3, etc.) can be set on a case-by-case basis in a file called loop.txt
  • Can output to some other common formats besides BRSTM (i.e. WAV, FLAC, Ogg Vorbis)

Previous versions of this program were in Java. This version of the program is ported to C# (mostly as a way for me to learn it), and uses BrawlLib to handle the actual encoding. Source code is also available for you to look at. .NET Framework 4.5 is required (same as BrawlBox.)
Website / Download

7 Responses to “BRSTM Converter”

  • Oh my god! This is going to make BRSTM making so much easier It’s not even funny. I’m definitely going to try this out.

  • Yes! I now not only do I have a better BRSTM maker, the other formats will help me too. (Like ogg is the sound format for minecraft.)

  • Thank you!

  • Um when I used the most recent version it bluescreened my computer!

  • @matt I didn’t realize a .NET program could do that. I can’t do much to fix it though. Just make sure you have .NET Framework 4.0 installed.

  • I don’t see any output folder, or maybe it just isn’t being created. Where exactly are the converted files stored?


  • Ok, so every song I have converted with this cuts off near the middle and fades into some low quality crappy loop of other songs in the game. What is up with that? Dantarion’s converter never gave me issues like this one.

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