{"id":13813,"date":"2011-08-11T23:21:13","date_gmt":"2011-08-11T21:21:13","guid":{"rendered":"http:\/\/stacksmash.kontek.net\/?p=13813"},"modified":"2011-08-14T03:04:19","modified_gmt":"2011-08-14T01:04:19","slug":"snoopy-v2-and-vertexing-pikmin-tutorial","status":"publish","type":"post","link":"https:\/\/stacksmash.kontek.net\/?p=13813","title":{"rendered":"Snoopy V2 and vertexing Pikmin tutorial *edit*"},"content":{"rendered":"<p>now includes high quality textures, courtesy of MANSTA8!<\/p>\n<p><!--more--><\/p>\n<p>yeah, i finally got my internet back and i made a cool find. i figured out how to vertex the Pikmin, and why we haven&#8217;t been able to before. but first, the result.<\/p>\n\n\t\t<style type=\"text\/css\">\n\t\t\t#gallery-1 {\n\t\t\t\tmargin: auto;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-item {\n\t\t\t\tfloat: left;\n\t\t\t\tmargin-top: 10px;\n\t\t\t\ttext-align: center;\n\t\t\t\twidth: 33%;\n\t\t\t}\n\t\t\t#gallery-1 img {\n\t\t\t\tborder: 2px solid #cfcfcf;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-caption {\n\t\t\t\tmargin-left: 0;\n\t\t\t}\n\t\t\t\/* see gallery_shortcode() in wp-includes\/media.php *\/\n\t\t<\/style>\n\t\t<div id='gallery-1' class='gallery galleryid-13813 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/stacksmash.kontek.net\/?attachment_id=13817'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/stacksmash.kontek.net\/wp-content\/uploads\/2011\/08\/Woodstock2-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/stacksmash.kontek.net\/?attachment_id=13818'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/stacksmash.kontek.net\/wp-content\/uploads\/2011\/08\/Woodstock3-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/stacksmash.kontek.net\/?attachment_id=13816'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/stacksmash.kontek.net\/wp-content\/uploads\/2011\/08\/Woodstock1-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><br style=\"clear: both\" \/><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/stacksmash.kontek.net\/?attachment_id=13815'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/stacksmash.kontek.net\/wp-content\/uploads\/2011\/08\/Snoopy4-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/stacksmash.kontek.net\/?attachment_id=13841'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/stacksmash.kontek.net\/wp-content\/uploads\/2011\/08\/Snoopy5-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/stacksmash.kontek.net\/?attachment_id=13840'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/stacksmash.kontek.net\/wp-content\/uploads\/2011\/08\/Snoopy6-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><br style=\"clear: both\" \/>\n\t\t<\/div>\n\n<p>Woodstocks to go with my Snoopy hack. and i also included the Flying Ace this time.<\/p>\n<p>download link:<br \/>\n<a href=\"http:\/\/forums.kc-mm.com\/Gallery\/BrawlView.php?Number=18520\">forums.kc-mm.com\/Gallery\/BrawlView.php?Number=18520<\/a><\/p>\n<p>as for how i vertexed the Pikmin, here&#8217;s how i did. if you don&#8217;t care to know, you can stop reading now.<\/p>\n<p>first, the reason you can&#8217;t vertex Pikmin (and probably other models, like Waddle Dee\/Doo, and items) any of the usual ways is because of the way the vertex data is stored. \u00a0most models store them in 32 bit hex, as in 30FE922D. \u00a0for one vertex, they have 3 sets, one for the X, Y and Z positions. \u00a0the Pikmin models hold the vertex data in 16 bit hex, as in 0852. \u00a0this is why our current methods won&#8217;t work with them, because they can only edit 32 bit hex data.<\/p>\n<p>as for how you vertex them, it&#8217;s all by hand, through a hex editor. \u00a0here are the steps.<\/p>\n<p>first, get a FitPikmin00.pac and run it through AiS to get the DAE&#8217;s of the models. \u00a0import it into 3ds Max.<\/p>\n<p>second, vertex the model to what you want it to look like.<\/p>\n<p>third, get the model you&#8217;re editing, and open it in a hex editor. \u00a0go to the vertex set you&#8217;ve edited in 3ds max. \u00a0look in BrawlBox to find the offset, in the Verticies folder.<\/p>\n<p>fourth, it&#8217;s time to move the verticies, one at a time. \u00a0you&#8217;ll have to count out where all the verticies are, so it&#8217;s a good idea to open a copy of the model in the hex editor and type in where all the verticies are. \u00a0i say a copy, so it won&#8217;t mess with the one you want to save.<\/p>\n<p>fifth, start moving the verticies. \u00a0here&#8217;s some of what i&#8217;ve written down. \u00a0these are 2 different verticies moved.<\/p>\n<p>0852 &#8211; .914<br \/>\n5852 &#8211; 10.914<br \/>\n08A2 &#8211; .953<br \/>\n0952 &#8211; 1.039<br \/>\n0A32 &#8211; 1.149<br \/>\n0F72 &#8211; 1.805<br \/>\n0F79 &#8211; 1.808<br \/>\n10A9 &#8211; 1.957<\/p>\n<p>F905 &#8211; -.871<br \/>\nFA05 &#8211; -.746<\/p>\n<p>for the most part, if you increase the numbers, they move in a positive direction, and vice versa. \u00a0i say for the most part because i ran into a few verticies that did the opposite, so just be aware of that. \u00a0and this is the pattern i picked up after a while.<\/p>\n<p>1st # adjusts the 1 position \u00a0(by a little over 2 per number (3 to 4, A to 9&#8230;))<\/p>\n<p>2nd # adjusts the .1 position \u00a0(by a little over 1 per number (3 to 4, A to 9&#8230;))<\/p>\n<p>3rd # adjusts the .01 position \u00a0(by a little over 1 per number (3 to 4, A to 9&#8230;))<\/p>\n<p>4th # adjusts the .001 position \u00a0(by small quantities)<\/p>\n<p>this was for the Yellow Pikmin&#8217;s body. \u00a0the eye polygon took a lot more to move the verticies. \u00a0it just takes some trial and error to get used to it. \u00a0you&#8217;ll also want 2 3ds&#8217;s open, the fully edited one, and an unedited one. \u00a0that way, you can see how much you need to change the vertex. \u00a0compare the same vertex in both, then hex the change. \u00a0i&#8217;d also suggest editing only 1 or 2 verticies at a time. \u00a0it gets a bit confusing if you do more.<\/p>\n<p>sixth, when you make the change in the hex editor, save it.<\/p>\n<p>seventh, import the model you just edited into the FitPikmin00.pac, save it, and run it through AiS.<\/p>\n<p>eighth, import the new DAE into 3ds, and find the vertex you edited. \u00a0compare where the vertex ended up to the fully edited model.<\/p>\n<p>ninth, go back to step 5. \u00a0if the vertex you moved is in an acceptable range of where you wanted it, move to the next.<\/p>\n<p>this process will take many hours to do, but as far as i know, it&#8217;s the only way to do it.<\/p>\n<p>so if you have questions, just ask.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>now includes high quality textures, courtesy of MANSTA8!<\/p>\n","protected":false},"author":39,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[68],"tags":[],"class_list":["post-13813","post","type-post","status-publish","format-standard","hentry","category-snoopy","p1","y2011","m08","d12","h01"],"_links":{"self":[{"href":"https:\/\/stacksmash.kontek.net\/index.php?rest_route=\/wp\/v2\/posts\/13813","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/stacksmash.kontek.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/stacksmash.kontek.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/stacksmash.kontek.net\/index.php?rest_route=\/wp\/v2\/users\/39"}],"replies":[{"embeddable":true,"href":"https:\/\/stacksmash.kontek.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13813"}],"version-history":[{"count":15,"href":"https:\/\/stacksmash.kontek.net\/index.php?rest_route=\/wp\/v2\/posts\/13813\/revisions"}],"predecessor-version":[{"id":13839,"href":"https:\/\/stacksmash.kontek.net\/index.php?rest_route=\/wp\/v2\/posts\/13813\/revisions\/13839"}],"wp:attachment":[{"href":"https:\/\/stacksmash.kontek.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13813"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/stacksmash.kontek.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13813"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/stacksmash.kontek.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13813"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}