This was sort of an experimental hack, done while I was playing around with Brawlbox. A lot of the textures were given higher resolution, and the lighting is taken from Delfino. There were, like, supposed to be bigger cars. But when I put it in game, it only caused glitches.
Confused? This is a texture revamp of Onett.
Download: www.megaupload.com/?d=EOZQ6OJH
So… it’s the Melee stages… but how they would’ve looked, if revamped with Brawl graphics?
Sweet.
Now I’mma have to choose between SMAAAASH!! Onett, Threed, and this. Thanks for making another cool Onett hack, ya jerk.
Looks nice! =D
FOURTH*shot*
Anyway, interesting idea!
Cool stuff. This is kinda what it should’ve looked like, to begin with. Lazy Nintendo hoes :U
Everybody revamps their own textures. It takes a true master to revamp Nintendo’s textures.
@shadowsquid85: not really. It isn’t too hard to revamp Nintendo’s textures, specially Melee’s. Because they are horrible. Yeah!
It’s fanastic, Pik! I’d love to see more of the Meleestages get this treatment… Big Blue, please!
Ok, so in other words it’s just revamped Onett. What glitches are you talking about?
Wkid8: I used BrawlBox’s new Animation editor to stretch out the Runaway Bus, to match with the one used in EarthBound.
When I tested it, the bus’ size hadn’t changed and its texture was gone. :[
So I decided to go with the one here.
“Now I’mma have to choose between SMAAAASH!! Onett, Threed, and this. Thanks for making another cool Onett hack, ya jerk.”
Or use the Alternate Stage Loader code to use all 3.
@Pik: Oh, ok. Thanks for telling. And it’s good
So wait, this is how Onett would look if Onett wasn’t in brawl and you made brawl Onnet in Melee, In brawl. Anyway, this is great.
Megauploads down. Can you upload it somewhere else?